
Today's bit was inspired by this little piece of craftsmanship that would make a wonderful addition to any post-apocalyptic game. Lately I have been thinking a lot about subtle ways that I can enhance the level of immersion in games without detracting too much from the humor my games tend to attract. While often I do like to inject a level of absurdity into the game itself, this definitely doesn't help during those moments that I want to create a little serious drama and tension.
Not crafty? Fear not (I'm not sure how crafty I am either)! For many items exist that are within your grasp and need very little modification to serve as excellent props.
1- Argentinian Ninja Mask: This one is real simple, but I find it useful for a variety of character representations. You may know it better as the t-shirt ninja mask. Simply stick your head in the appropriate color t-shirt (long sleeves actually work better, as you get the cool streaming effect in the wind as they flap in the breeze behind you) so that your face is poking out of the collar. Pull it back a bit so the edge rises up above your mouth and nose. Then, pull the sleeves back so that the top has to scrunch down just over your eyes. Remember to keep those eyebrows covered if stealth is your game! Tie the two sleeves together, and voila! Now your faceless ninja legions have a bit more life!
2- Potion bottles: While you could devote a slavish amount of time to constructing a dusty receptacle of ancient eldrich liquids, or comb the internet looking for olde tyme reliquary, you can pull off some impressive stuff without it. First, try applying external paint! Don't think about it too hard. The more messy you apply it, the better. A long time ago, we made some snowmen out of plastic drink bottles:

At that point, what you fill the bottle with, liquid wise, isn't all that important (but just enough to give it some weight). You can do this to add texture to the bottle as well.
3. CARDBOARD! Oh, how I love thee, cardboard tube sword! Just imagine requiring your weapon toting player characters to have their players be literally armed with pretend weapons! Make them draw said weapons when they do, holster them when in polite company. I think the idea here is to make people have to think a bit more about physical-space stuff connected to the game than they would otherwise. If you attach it to in-game importance (perhaps a bit cruel, but then, what else are you GM'ing for but to inflict punishment on your friends?), then things get really interesting.
What are your simple prop ideas? I'd love to hear them!
Pic courtesy us and Cheyenne, Wyoming.

















