
I'll be doing something a little bit different in today's post. Instead of a general character concept that could be applied to many settings and to fiction or gaming alike, this is a start to finish NPC for
Exalted. If you're not familiar with it, Exalted is a roleplaying game of epic fantasy put out by
White Wolf. Specifically, this uses 2nd Edition. I've just gotten out of a several year binge of it being my go-to game, so the material is still fresh in my head. Here's one idea I never got to use, and I give it to you.
This character is a
Lunar Exalted, whose rites take him down the path of the mad moon, full and glorious. He was born
Flamma Affendi (a combination of a famous
Roman gladiator, and a traditional male Malaysian first-name), but as a member of the
Silver Pact, he was given the deed-name
Shifting Regolith (for Lunars especially, I like names taken from scientific phenomenon or nomenclature related to Earth's moon). As a Full Moon aspect, he naturally favors
Strength, Dexterity, and Stamina, but also favors
Manipulation (I'm doing this strictly by the book, though I prefer Blaque's hack that lets you choose 2 caste and two favored attributes). He automatically favors the ability
Survival, but also
Martial Arts.
Flamma was not born in a
Nexus or a
Chiaroscuro, but neither was he delivered into total peasant obscurity. Son of a wealthy man, or a leader of his people, or a feared champion (the stories tend to vary) in an Eastern tribe at the edge of the
Hundred Kingdoms, he was well fed and well attended by matrons and family friends. Growing into his privilege and his wide and lofty frame, Flamma grasped the hook of easy living, of casual cruelty to his lessers, and to decadence. It did not take him long to cut that loose from his flesh, and assert an inherent nobility that was no fault of his upbringing.
So when the Guild came, and with them their cheap drugs and cheaper slaves, Flamma held firm as his brothers and contemporaries fell into weakness and dependency. And when the barbarians came, he took up shield and spear and he held firm for himself and his kin. But when the Fae came, there was little virtue left to resist the entrapment of glamour. The son of Affendi could not save his little domain, but through the ferocious caress of the Silver-Horned Watcher, the heart-drinking reaver and glimmer in the darkness which was the most terrible of the Celestine Luna's forms, he could save himself. So with a heavy heart, and a heavier resignation, he cut his way West, burying the fallen where he could, burying cold iron into the Fair Folk where he dared. The Watcher's superficial madness only further served to foster Flamma's aweless hand and jaw, and when the storm of battle spun out of control, the River Dragon took it back. Though he did not savor it, the easterner grew an appreciation for the hunter's maw.
Cool as a northern wind, Flamma immediately took hold of the old wrinkled houndman who stopped his circular motion about the Hundred Kingdoms with an arm stronger than stone an a gaze that would give pause to a rhino. But Flamma fell (much to his shock), and was cowed, and accepted the Moonsilver tattoos, and the humiliating trials, and saw to fix his mark, his Caste, under the Full Moon. Unschooled, raw, and to the old sage, a sitting, scaly duck. While some would see Flamma's cool judiciousness as a lack of ambition or fire, the ancient No Moon shaman recognized it as the qualities that would temper a master of the Victorious arts. He knew of such a teacher, deep in the Southeast, a Seneschal of the Sun Kings, who kept the intuitive art of the Solar Exalted alive to honor them. And he kept another secret, a shameful bribe to the spirit courts by the
hermit of the starts millenia ago. So this proud stallion, a Changing Moon of the open dry plains, taught Flamma both the Solar Hero Style, and the
Style of Valorous SpiritsHow to use this character: Flamma has an impressive pedigree as a fighter, but an almost gentle countenance. Like an
old and undefeated master, he feels free to patron the arts, to practice simple crafts like the common people of his homeland, and to give simple honor to the gods. He will never seem haughty, or impulsive, though every challenge is his to end (usually with his huge form standing above a broken opponent). Employed primarily as a bouncer or bodyguard for the very wealthy or important, he cares little about the actions of others. In this way, his Silver Pact teachers failed; Flamma is an unstoppable survivor, but shows no real interest in the crusades of his siblings. He is more likely to pay for the care and restitution for a victim than to break up a fight before him. Though his silent, judging eyes tend to either scare off the wicked in his presence, or provoke his honor. Those in the latter category tend to suffer only briefly before they pass on to the next life.
I will post a full character sheet down in the comments, for anyone interested, including xp calculations and some suggestions on combat balance (if you for some reason need to pit this monster against your PC's).
Pic courtesy of Audreyjm529!